Adolfo Zilli – developer, 3D artist, musician and teacher · Venice
Virtual reality & gamesVirtual reality apps for Meta Quest, mobile augmented reality, multiplayer games, digital twins and interactive installations.
MusicSix albums released with Ghenga Fuoriposto and Samsara, 16 stage scores, sound design and sound engineering.
Artificial intelligenceComputer vision algorithms that classify and measure materials and images, and 3D virtual assistants with AI and speech recognition.
TheatreEight productions directed, 16 stage scores and 23 productions as an actor, from 1995 to today.
Installations and video mappingVenestesia, video mapping for Paliotours, the software for Anri Sala's All of a Tremble and augmented reality for Sandra Ban.
Homemade instrumentsHand-built MIDI controllers, a park with 20 instruments and a work that lets you play Venice.
TeachingUnity, 3D programming and virtual reality courses for colleges, schools and companies; creative workshops on games, music and technology.
Music videosMusic videos in 3D, cartoon, chroma key, stop motion and deepfake effects, from direction to editing.
FilmmakingIl Felicitometro, the no-budget film with artificial intelligence I'm shooting now, and Assioma 5, a 2005 film on Einstein and Euclid.
ComicsVinci il paradiso, Professor McCloose and 11 anni in psichiatria, to read online, on your phone too.
Some work
- 2023Venestesia, a Venice you can hear and touchItalian Union of the Blind and Partially Sighted · FabLab Venezia
- 2024–2026AI for archaeological glass and fresco decayItalian Institute of Technology (IIT)
- 2026PinFloi, Sir Oliver Skardy's video gameOssigeno Srl, for Sir Oliver Skardy
- 2023–presentSite-specific video mapping for PaliotoursPaliotours
- 2013–2018How to mould a video gameLibera Università di Alcatraz, FabLab Venezia, City of Venice
- 2021–2026Virtual reality for neurological rehabilitationCNR – Institute of Neuroscience
Have a project in mind? Write or call me.




